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Aeon Amadi
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Posted - 2015.05.22 02:10:00 -
[1] - Quote
70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5)
Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match.
These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons:
- I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first)
Here's how that played out.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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Posted - 2015.05.22 02:43:00 -
[2] - Quote
True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage.
Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off.
As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't.
The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end).
For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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Posted - 2015.05.22 02:45:00 -
[3] - Quote
Greasepalms wrote:you engaged the first fight nearly at 40m, why not get closer first? the second fight with the other assault, he clearly had the terrain advantage there, half his body was covered by the hill.
show us some footage of cqc fights with cr min assaults next time if you really want to showcase how UP the gal assault and AR are.
For real?
If I had gotten closer I would have had no cover - it's all open ground in that area. The second fight we both had terrain advantage, he had a hill, I had an entire cargo container.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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10
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Posted - 2015.05.22 04:45:00 -
[4] - Quote
True Adamance wrote:Aeon Amadi wrote:True Adamance wrote:Firstly used an Anti-Shield Semi-Automatic pistol in attempt to charge shot a heavy armour suit.
Followed up using admittedly what should be top tier CQC Anti-Shield Weaponry while you had 202 armour against a fully automatic CQC Anti-Armour Side Arm.
Not what I would have considered the best decisions in that scenario but I do understand the frustration of being subject to a charged shot then follow up volleys. It's roughly how I feel when a hit detection abusing Min Assault with half a hundred CR bullets just creates a wall of lead that cannot be dodged.
Personally I like the Idea of the ScR charged shot operating like the Ion Pistol, having a short animation post shot to prevent rapid application of further damage. Used the Ion Pistol because clearly the AR wasn't working in my favor - otherwise I would have been a lot better off in the first engagement. The Ion Pistol (despite it's lack of black coloring) was a CreoDron Ion Pistol so it would have had enough of a charge shot to make him at least back off. As far as the AR versus Submachine Gun - he had an advanced suit with a standard SMG; if I had turned and tried to run I would have for sure died, if I had stood my ground I might have had a fighting chance. I didn't. The premise here is that I should have had both a DPS advantage (<40m) and a Damage Profile advantage (more armor damage by comparison to his shields, we were both armor tankers so this should have facilitated an advantage on my end). For whatever reason, the AR doesn't stand toe-to-toe against either the ASCR or the SCR right now. By the way I phrased the post poorly, the tone was not meant to be overly critical, the decision in that first fight just seemed to be things that seemed odd to me, though to be fair I'm not a full time Gal weapons user. Thoughts on the Weapons ThemselvesThe AScR I can understand since it's recent 15% damage buff to make it competitive in the armour centric meta. Now I think that was a bit much to be honest. 5% maybe just to kick start it's use might have worked for us a bit better since it was pretty garbage due to the extreme damage profile. Personally I do want to see the Duvolle/AR have a few changes to make it more powerful in CQC since I really like the AR as well. Breakdown of the Side Arm Use in the First FightJumps into Reactor Area 154 Armour -> Scans Target to Confirm Location -> Commits to Charged Ion Pistol Usage -> Misses Shot -> Falls Back -> Jumps -> Commits to AR usage The reason you lost the exchange, in my opinion, is because you committed to the Ion Pistol shot and was not rewarded by a hit at the cost of the armour that you had regenerated during the lull in the fight. With no damage taken by the shot your opponent was in a comfortable position to pressure you and eventually take you out with the Breach SMG which is high damage per shot and very easy to control. Since they were strafing and your were falling on a predictable jump arc they could quite easily manipulate Dusts poor hit detection in their favour. In the second fight you just got shafted by the terrain advantage that he had. Fighting an enemy able to poke over the top is a tough situation no matter who you are. Smart move to move away from the combat zone. By and by I realised how easy it is to critique game play that is not my own so take what I say with a grain of salt. Gotta get feed back to learn what you can do better next time. That's how I learned most of the Real Reborn Rotations and how to be certain I am drawing aggro, just asking party members for feed back on how I was tanking.
Fundamental flaw of the Ion Pistol, really. It's insanely unforgiving and it has -horrible- hit reliability, even with the placebo bonus of the Gallente Assault (I swear it does nothing). Miss a shot? Pretty much a death sentence. It acts like a Plasma Cannon or Forge Gun in that regard in that if you miss you're pretty much written off as dead.
My thinking was that I'd never be able to counter the guy's DPS output considering he had a scrambler rifle and his armor regeneration was on par with mine; so whereas I had mobility with the myros (critical to jumping the fence line otherwise I would have had to stay there and die) he may have had damage mods, further increasing his damage application. Which, honestly, I think is a little balls considering that's supposed to be my entire combat role (high damage <40m) but whatever, chalk it up to a difference in fitting.
The second fight I feel as though I should have had enough of an advantage to warrant the decision to chase him over the hill but I didn't. I knew that if I did it would probably be anyone's guess who was going to win whereas I feel like the Gal Assault + AR combo should have had a clear, distinct advantage specifically geared for that. Since both of our skill effectively cancelled each other out, the only option was to break away and continue the fight somewhere else.
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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Posted - 2015.05.22 05:09:00 -
[5] - Quote
True Adamance wrote:Aeon Amadi wrote:
The premise that I'm making here is that - aside from the trolls who are just hating on the Myro without thinking about how useful it was in either of those two clips - the Gal Assault should have had a marked advantage over the Amarr Assault considering racial flare. I dunno what it is missing or how to give the Gal Assault the extra boost it needs to warrant enough of an advantage to press the attack in that manner but it is, in fact, missing.
Not sure either tbh however I can say this. If we adjust the ScR so that the Charged Shot cannot immediately be followed by a burst of normal fire by introducing an Ion Pistol like mechanic, so as to preserve the power of the shot but give it significant draw back, I think you would have had a better chance of fighting back. Could a Slight Damage Increase per round of 1.6 from 37.4 to 39 help?
Dunno, really, the damage has to warrant it's inability to cope with range. Whereas other weapons can have longer range by sacrificing damage they can apply damage mods to make up for the fact. CCP Rattati said there will never be range increasing mods, so the Assault Rifle needs to have -so much damage application- that it makes up for this inability while also not increasing it's damage application at longer ranges.
That's a hard thing to do, imo.
Maybe if the Gallente Assault's bonus was to damage but only within the hybrid - blaster weapon's optimal range?
EDIT: Albeit this would make other weapons finicky, Shotguns and the like - but I get the impression that since Shotguns are ALREADY being used on Minmatar Assaults that the community won't have much of a problem with them on Gallente Assaults.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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Posted - 2015.05.22 23:40:00 -
[6] - Quote
Read responses. Pretty much amounted to "You suck get gud scrub"
Heat of combat, when you're getting shot at, you don't have time to do the perfect thing and you can speculate on what -YOU- would have done all day, doesn't mean it would play out. Theoretical skill is just that. When all it takes is maybe five rounds from a Scrambler rifle to put you in the dirt then you start to consider things a bit differently and go on the defensive more often.
thor424 wrote:Protocake JR wrote:Aeon Amadi wrote:70m Lifetime SP PC combat veteran Been playing Dust 514 since June 1st, 2012 All proto Gallente Assault with Assault Rifle and Ion Pistol's completely max specced (all skills level 5) Combat scenario: Me versus a handful ofAmarr Assaults with a Scrambler Rifles in a match. These two little video clips are the ones where I should have had a clear, undisputed advantage in the situation for a variety of reasons: - I have higher mobility (lighter armor/myros) - I should theoretically have the best equipment in CQC (AR, Ion Pistol) - My SP investment for this suit is maxxed out and cannot possibly progress any higher, I am literally at my peak - My experience with the game and competitive combat should warrant at least decent skill-level - My use of terrain was beneficial (if at first) Here's how that played out. No offense but you made a lot of bad decisions. 1) Bad positioning. The first battle, you had a great advantage. But you ****** it up. You fired to soon, and you can't aim while jumping (you need more practice). Second battle, you had a significant position disadvantage.The second enemy was difficult, mainly because he was a significantly better position than you were ( higher ground, less body mass exposed) while you where fully exposed and had low ground. You made the right decision to reposition after encountering him, but you didn't show how you followed through with that. So I can't comment further on that. Also it was mildly infuriating watching you miss, what should have been an easy kill at the very end of the video. 3) Failure to use your jump mods to your advantage, instead you decide to cover indoors then immediately reengage with a fraction of your health. What you should have done was keep running allowing your health to replenish, anticipate that the enemy was going to follow you, then wait for him to pop in your line of sight (while always having another exit strategy). Either get better with myos or switch to damage mods. 4) Gun game left more to be desired. Not a great show of marksmanship here. You should practice shooting while jumping more, so you can use myos as an assault module rather than just a GTFO/repositon button. The first enemy we saw wasn't heavily tanked at all you could have killed him if you had better gun game than him and didn't fire too soon. Ps. Cooking grenades on militia suits (AND MISSING!!!!)???? Very bad form man.... My Verdict? Ask the mods to delete this thread to save yourself from further embarrassment. In his defense I think he's a bitter vet who doesn't play that often anymore. I've been in corp with him for over 2 months and I've never seen him on. If you hop on Dust for a couple matches every month or so and expect to dominate the way you did, it's going to be frustrating. I have largely stopped using the AR after someone posted the weapon ranges a few weeks ago. I had just assumed I had poor hit detection. I now only engage at a range I would with an SMG and it's helped a ton. But like I said, I've found the ACR to be a much better option over the AR.
I put in my two weeks notice at work today just so I can be on more. I'm sorry I'm not on whenever you're on.
(Talk to ANON Illuminati about my activity if you really ahve that much of a freaggin issue with it but using it as evidence as to why I'm terribad or a bitter vet who doesn't play anymore is Adipem level Ad Hominem.)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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Posted - 2015.05.25 11:06:00 -
[7] - Quote
Oswald Rehnquist wrote:Aeon Amadi wrote:Read responses. Pretty much amounted to "You suck get gud scrub" And yet ignores all the other posts talking about weapon balance suggestions (whether they are good or bad). Several people covered the AR vs ScR, and IP vs SMG. All of which are invitations to introduce your thoughts on the matter and to focus on what your thread was targeting which were your ideas for weapon balance and its plausibility. With the exception of post 21 and 23, which was in response to a post detailing your tactics, you've not tried to strike up a discussion with those who are actually posting on theoretical weapon changes, which seemed to be the original purpose of the thread / video.
No sense in making a response when I have nothing to contribute to what has already been discussed.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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Posted - 2015.05.25 11:22:00 -
[8] - Quote
saxonmish wrote:First, give up with the nades lol
Secondly, whats this vid supposed to show?
Nothing. Go back to your CPM campaign, Judge.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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